![]() An arrow-sponge boss battle midway through its five-hour story is a particular annoyance, for example. The toes provide a bit more realism, although the game version has 10 toes on the front and three on the back – understandably it’s a bit harder to represent that in LEGO.The majority of the fights are a thrill, which makes it a deflating anticlimax when, in its big moments, Burning Shores falls a bit flat. Throughout the build it keeps the mech feel but also has an organic nature to it, flowing lines, just the right angles in the joints that regardless of whether you’ve seen footage of these massive machines walking or not, you can imagine the slow and graceful gait that they have as they calmly stroll through the world. There’s more SNOT to be seen in the mech, with slopes and different detailed elements coming together to make a unique shape. The colours are quite muted – black, white, tan, light bluish grey and sand blue, with the gold highlights along the neck. It’s a unique mech build, so there’s a lot of repetition with the set, but it’s worth it for the final result. ![]() The best way to combat this is to twist the vine itself a few times before attaching it to the traffic light. Something interesting I noticed with the traffic light is the vine that winds around the pole has a tendency to twist the traffic light out of position. These features include a small birch tree, some flowers and reeds, and a broken and overgrown traffic light. Across the baseplate are offset studs and Technic pins on plates to secure the Tallneck and other design features. ![]() With obvious SNOT galore, this is a great way to display the set in all it’s glory. The next part of the build focuses on the oval base. It’s a simple build but works well to offset the massive height of the Tallneck. One well aimed shot to the eye and they’re down. They can attack and do damage, but they’re not considered strong. It has a big sensor array on it’s head, like an eye. The build starts with the Watcher, a small reconnaissance machine that often appear in groups. ![]() The colours, while not a wide range, are excellent and are definitely unique to Aloy’s character. The printing on the legs also includes printing on the hip element and the toes, and it flows nicely into the torso print, which has beautiful detail on the front and back, as well as up and down both arms. With impeccable printing all over and a phenomenal hairpiece, this is easily the best minifigure I’ve come across. I’ve seen a lot of great minifigures over the years, but Aloy is another level again. It’s a really interesting game mechanic, and the machine itself just looks incredible – a huge giraffe with a disc for a head. The goal for Alloy is to climb to the top of the disc and override it, to get a map of the area. The Tallneck is a communications machine, and it’s the only one in the game that’s not hostile to humans. There are loads of machines in the game, with the Tallneck being one of the ones making a return from Zero Dawn. Aloy (also seen in minifigure form) is sent on a quest to find the source of a plague that is killing everything it touches. The game is set in post-apocalyptic United States, 6 months after Zero Dawn.
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